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Hold & Win: How a Jackpot Mechanic Became the Most Cloned Feature in Slots

Hold & Win: How a Jackpot Mechanic Became the Most Cloned Feature in Slots

Hold & Win is everywhere. Open any regulated Ontario casino lobby in 2026 and you will find it within three scrolls. Coin symbols landing on a grid, locking in place, triggering a respin round that resets on every new arrival. A jackpot tier sitting at the top, waiting. The mechanic is so prevalent it has almost become wallpaper. Which makes it easy to forget that a decade ago it barely existed, and that its rise to dominance is one of the more revealing stories in modern slot development.

Where Did Hold & Win Actually Come From?

The honest answer is that the mechanic did not emerge from a single inventor the way Megaways did from Big Time Gaming. It evolved from the land-based respin tradition, specifically the kind of hold-and-spin bonus found in Aristocrat’s land-based cabinet games, where players locked promising symbol positions and re-spun the remaining reels. That concept migrated online, and the first studios to formalise it into a dedicated iGaming feature were smaller Eastern European developers, most notably Booongo and Playson, around 2018 and 2019.

Booongo, a Ukrainian-founded provider, built Hold & Win directly into its brand identity. The studio released a string of coin-collect titles, 9 Coins, Sun of Egypt: Hold and Win, and the Dragon series, that leaned hard into the respin format with a fixed Grand, Major, Minor, and Mini jackpot hierarchy sitting above. The feature loop was tight: land six or more coin symbols on a six-reel grid to trigger the respin round, start with three lives, gain a new life each time a coin locks, win the Grand if every position fills. Playson followed a nearly identical architecture across its own portfolio, branding theirs as the Hold the Jackpot mechanic.

Neither studio held a patent analogous to Big Time Gaming’s Megaways registration. The mechanic was rooted in land-based tradition, which meant the door was open for anyone who wanted a coin-collect respin feature to build one without licensing a thing.

That changed everything.

How Every Major Provider Got One

The spread happened fast, and for an obvious reason: players responded. The Hold & Win loop is psychologically compelling in a specific way. The respin counter creates genuine tension, three chances remaining, two, one, and the visual of coins accumulating on a locked grid gives clear feedback on how close you are to a large payout. It is more immediate than waiting for a bonus round trigger, and the jackpot tier adds a fixed target that progressive jackpot games lack from a session-to-session perspective.

Pragmatic Play was arguably the studio that turned Hold & Win from a niche format into an industry standard. Their Coins Collect series and the broader Cash Link mechanic across multiple branded titles applied the coin-lock respin structure to dozens of games. Wolf Gold (RTP 96.01%, high volatility, 10,000x max win) is probably the most widely distributed Pragmatic Play title carrying the mechanic in its money respin feature, and it has been sitting in Ontario casino lobbies since the AGCO-licensed market opened. The studio has since deployed Cash Link variants across Aztec, fishing, fruit, and holiday themes. Same core mechanic, different aesthetic packaging.

Blueprint Gaming built its Jackpot King overlay system partly around respin-style coin collection, allowing the feature to attach to an operator-level progressive jackpot. Relax Gaming took a different route. Money Train 2 (RTP 96.40%, extreme volatility, 50,000x max win) is technically a Hold & Win variant, coin symbols trigger a respin round on a special reel set, but Relax Gaming layered enough modifier symbols on top that the result feels categorically different from a standard coin-collect title. The Payer, Collector, Sniper, and Necromancer symbols each interact with one another during the respin round, turning what is structurally a Hold & Win feature into its own complex minigame. The 50,000x ceiling is the clearest tell that something unusual is happening here. Standard Hold & Win implementations rarely exceed 10,000x. Money Train 3 pushed the architecture further still, adding more modifier interactions and a max win of 250,000x, the most extreme ceiling attached to this mechanic by any major studio at the time of its release.

The core Hold & Win loop is the same whether you are playing a Booongo dragon title from 2019 or a Hacksaw Gaming Wild West game from 2024. The difference is everything a studio builds around that loop.

Hacksaw Gaming arrived at the mechanic more recently, applying it to the Sticky Bandits series. As detailed in our review of Sticky Bandits 3: Hold & Win, the implementation uses character-themed coin symbols with different pay values, different bandits carry different coin amounts, and resets the respin counter to three on each new lock. The 5,000x max win (RTP range not confirmed at a single figure, as Hacksaw Gaming titles deploy across configurable RTP tiers, high volatility) is deliberately conservative by Hacksaw Gaming’s standards. It is a studio known for extreme-ceiling titles, and the decision to build a Hold & Win game around session control and mechanical clarity rather than a moonshot ceiling tells you something about how wide the format’s appeal spectrum has become.

Branding Variations: Same Engine, Different Names

One reason players sometimes do not recognise how saturated Hold & Win has become is that providers brand the mechanic under different names. The underlying architecture is consistent across all of them. Six or more special symbols trigger a respin bonus. Triggering symbols lock in place. New arrivals lock and reset the respin counter. The feature ends when lives reach zero or the full grid fills. Jackpot tiers, typically Mini, Minor, Major, and Grand, or equivalent naming, sit above, awarded for hitting specific positions or filling the board entirely.

  • Hold & Win, the generic term, used directly by Booongo, Playson, and Hacksaw Gaming
  • Cash Link, Pragmatic Play’s branded variant, applied across their coin-collect series
  • Lock and Spin, used by multiple mid-tier providers for the same basic respin structure
  • Hold the Jackpot, Playson’s house name for their coin-collect implementation
  • Money Respin / Money Feature, generic operator labelling that often describes a Hold & Win trigger

The names are marketing. The mechanic is the same.

Is Saturation a Real Problem?

It depends who you ask, and what you expect from a slot.

The argument for saturation is observable just by scrolling any major casino lobby. At AGCO-licensed Ontario platforms, a player filtering by jackpot feature will encounter dozens of titles sharing the same fundamental loop. Different themes, different RTP configurations, different jackpot sizes, but the same tension arc and the same visual language of coins accumulating on a grid. When a mechanic appears in roughly the same form across a farming game, a mythology title, an Aztec adventure, and a Western shootout all in the same lobby, the format’s novelty has clearly expired.

The counter-argument is that the mechanic works, and it works consistently. The respin loop hits a specific psychological note, incremental tension, clear visual progress, a defined ceiling, that players return to reliably. The same argument applies to cascading wins, to cluster pays, to any mechanic that proved itself and got replicated. As our breakdown of the major slot engine types shows, no successful mechanic stays unique for long. The question is not whether Hold & Win will keep appearing in new releases. It will. The question is whether studios can continue building meaningfully different experiences around the same core loop.

The evidence from Relax Gaming and Hacksaw Gaming suggests yes, but only when a studio is genuinely adding something. A Hold & Win title with mid-range RTP, medium volatility, and a modest max win that sits in the same lobby as a dozen near-identical competitors at similar spec has a differentiation problem that no amount of theme work fully solves.

That is not an argument against the mechanic. It is an argument for doing the work to push beyond the baseline loop, which the best implementations in the genre clearly have.

Key Takeaways

Hold & Win became the most replicated feature in online slots not through licensing deals or patent protection, but because nobody owns the underlying structure and because the mechanic genuinely delivers the incremental tension that keeps players engaged. Booongo and Playson formalised the digital version around 2018, 2019, Pragmatic Play industrialised it across dozens of themes, and Relax Gaming proved it could scale to extreme volatility with five-figure and six-figure ceilings. What separates a compelling Hold & Win title from a forgettable one is not the theme, it is what a studio builds around the three-respin core.

Sources

  • SlotVault.io, Sticky Bandits 3: Hold & Win Review, Hacksaw Gaming’s 5,000x Mechanic Explained (2026), slotvault.io
  • SlotVault.io, Megaways Licensing in 2026: How Big Time Gaming’s Engine Became iGaming’s Most-Licensed Mechanic (2026), slotvault.io
  • SlotVault.io, Cluster Pays vs Paylines vs Megaways: How Each Slot Engine Actually Pays Out (2026), slotvault.io
  • World Casino News, Booongo announces new 15 Dragon Pearl: Hold and Win slot game (August 2020), worldcasinonews.com
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Matt Denney
Written by
Matt Denney
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Matt Denney is the Editorial Director at SlotVault.io. He oversees the site’s editorial strategy, content standards, and the review process applied to new and updated casino and slot gaming content before publication. Matt focuses on ensuring that game information, operator details, licensing disclosures, and responsible gambling guidance are presented clearly and accurately for players.